Baron Maximiliano Heinrich

Multidisciplinary Software Engineer

About

I’m a multidisciplinary software engineer and designer with a background in Computer Science. My approach combines empathy and compassion for intuitive experiences for the customer, the employee, and the engineer.

I believe there is nothing more rewarding than making stories and experiences come to life.

Work Experience

2021 — Now

Improved experiences for customers and employees, improved efficiency of legacy components, and assisted with production deployments and issues. Improved productivity by 30-55% depending on project complexity and scope. Utilized AI tools for workflows and code deployments.

Austin, TX

2019 — 2021

Documented and improved reporting of network architecture and reduce employee toil. Improved reporting and optimization by 70%.

Houston, TX

2018-2019

Was given professional training on software, at-work etiquette, and communication skills.

New York, NY

Education

2013-2017

Bachelor of Arts – Computer Science

St. Edward’s University – Austin, TX

Other Ventures

2024 – Present

Playtester, Creative Voice and Muse for Valve Corporation’s Deadlock

Served as a bridge between the community and the development team, translating personal and player sentiment into concrete direction on aesthetics, characters, art, sound, and level design. Grounded feedback in storytelling and emotional analysis to push for experiences which resonated, clicked, and (are still) celebrated by the Deadlock community.